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Radeon™ ProRender Suite - AMD GPUOpenRadeon™ ProRender Suite - AMD GPUOpen

Fast. Easy. Incredible.

Physically correct

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

Balances GPU and CPU

Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time.

Fast and accurate

A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

Full spectrum rendering

DirectX®12 and Vulkan® API-based Full Spectrum Rendering technology1 supports every stage of the rendering pipeline from rasterized to path-traced reality.

AI-Accelerated denoising

Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.

Next generation rendering

Upgraded to Radeon™ ProRender 2.0 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics cards.

Radeon™ Rays is a high-efficiency, high-performance ray intersection acceleration library that supports a range of use cases, including interactive light baking for game development workflows, and real-time indirect sound simulation.

AI-Accelerated Image Enhancement

Harness the power of machine learning to enhance images with denoising, enabling high-quality results in a fraction of the time traditional filters take.

  • Uses AMD’s MIOpen or Microsoft® DirectML for AI-accelerated denoising/upscaling.
  • Includes standard GPU-accelerated filters for rotation, blur, tone mapping, color changes, anti-aliasing, and edge detection.
  • Supports AMD GPUs and other vendors via OpenCL™.
  • Apple® Metal® support for standard filters only.
  • Cross-platform: Windows®, Linux®, macOS® (for standard filters).
Learn more about Radeon™ Image Filtering SDK

GPUOpen MaterialX library

If you’re looking for a resource for MaterialX samples, look no further than our MaterialX library.

Help! I’m not a developer!

AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

Created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®

Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™

Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®

Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® 3ds Max®

Footnotes

  1. Full Spectrum Rendering is only available for the Autodesk® Maya® (Windows® only), Blender®, SideFX® Houdini™, and Unreal® Engine plug-ins.

  2. Mercedes-AMG F1 W12 E Performance and W11 EQ Performance banner images, video animation, and desktop and smartphone wallpaper renders created by The Pixelary using AMD Radeon™ ProRender for Blender®. Video animation rendered using Render Pool™ powered by Morgenrot. 3D model courtesy of Mercedes-AMG Petronas Formula One Team. “Mercedes-Benz”, “Three-pointed star in a ring”, “Mercedes-AMG Petronas” are all registered trademarks of Daimler AG. Renders and animation created with permissions from Mercedes-Benz Grand Prix Limited. All logos featured on the livery and tires are used with the permission of their respective owners all of whom reserve their respective rights in the same.

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