Samples
Meet our samples!
Looking to get started, or a better way of doing something? Our sample code may be just what you’re looking for.
Hybrid ray tracing
Just starting out with DirectX® 12 or Vulkan®?
Browse through all our samples…
glTFSample Cauldron Sample ProjectThis sample demonstrates how to use most of Cauldron's features. It is also a useful reference for getting started with developing your own samples and prototypes. | |
Samples LibraryBrowse all our useful samples. Perfect for when you're needing to get started, want to integrate one of our libraries, and much more. | |
AMD Freesync™ Premium Pro (HDR) SampleThis sample demonstrates how to enable Freesync Premium Pro (HDR) with the DirectX® 12 and Vulkan® APIs. | |
CPU Core CountsThis sample code correctly detects the physical and logical cores of today's modern processors, along with the processor vendor and family. | |
Barycentrics DirectX® Shader Extension SamplesThe Barycentrics samples show how to enable intrinsic instructions in your DirectX®11 or DirectX®12 HLSL code. | |
Vulkan® mbcnt SampleThis sample shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront. | |
Vulkan® OoORasterizationThe Vulkan™ out-of-order rasterization sample shows how to use the out-of-order rasterization extension. | |
HelloVulkan Introductory Vulkan® SampleHelloVulkan is a small, introductory Vulkan® "Hello Triangle" sample which shows how to set up a window, set up a Vulkan context, and render a triangle. | |
CrossfireAPI11This sample demonstrates how to use the explicit Crossfire™ application programming interface (API). | |
Sparse Textures OpenGL®This sample presents the GL_AMD_sparse_texture extension introduced by AMD FirePro W and AMD Radeon HD 7000 series. |
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