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#

webgpu-shaders

Here are 26 public repositories matching this topic...

⚡ Pure-Rust WebGPU inference engine — OpenAI-API compatible, GGUF native, runs on any GPU. No Python. No llama.cpp. Single binary.

  • Updated Jun 30, 2026
  • Rust

Modern GPU Compute and Rendering in Javascript

  • Updated Jul 18, 2024
  • TypeScript

🕸️ Import, inline (and minify) GLSL/WGSL/Slang shader files 🔌

  • Updated Apr 7, 2026
  • JavaScript

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.

  • Updated Feb 12, 2026

Simple floating thing WebGPU + WGSL, vanilla flavour.

  • Updated Nov 16, 2025
  • JavaScript

Simple way to run WebGPU shaders on HTML Canvas

  • Updated Dec 1, 2025
  • TypeScript

WebGPU + WebAssembly GMP + 摂動法による、リアルタイム・マンデルブロ深層ズーム作品です。 10^15(1000兆倍)クラスの世界を、ブラウザ上でリアルタイムに探索することを目指しています。

  • Updated May 26, 2026
  • HTML

A 3D map renderer powered by WebGPU and Rust/WASM

  • Updated May 6, 2026
  • Rust

YouTube VSR – A browser extension that applies real-time GPU shaders and visual effects to online videos. It features a modular shader parser supporting WGSL, enabling customizable filters for color correction, upscaling, and denoising.

  • Updated Jan 7, 2026
  • HLSL

Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback.

  • Updated Feb 8, 2026

🕸️ Import, inline (and compress) GLSL shader files 🔌

  • Updated Apr 3, 2026
  • TypeScript

A WebGPU-powered WGSL shader editor that runs entirely in the browser.

  • Updated Mar 24, 2026
  • Rust

WebBenchmark is an benchmarking tool to provide the best result of a device performance and accessibility to browser. It features both CPU and GPU test with an stress test! It provides the user with the option for their own custom run by modifying the Benchmark Settings!

  • Updated Jul 7, 2026
  • JavaScript

Tests for WebGPU, WebGL 2, & WebGL 1

  • Updated Nov 16, 2024
  • JavaScript

WebGPU tile-based 2d renderer with compute-driven binning and indirect draws

  • Updated Jun 14, 2026
  • C

WebGPU experiments - shorts projects using compute shaders in WebGPU using WGSL

  • Updated Dec 15, 2023
  • TypeScript

Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback.

  • Updated Feb 9, 2026

Run your favorite shadertoy in WebGPU.

  • Updated Dec 17, 2024
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