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#

post-processing

Here are 301 public repositories matching this topic...

A generic post-processing injector for games and video software.

  • Updated Jun 28, 2026
  • C++

Post Processing Stack

  • Updated Jun 5, 2024
  • C#

A post processing library for three.js.

  • Updated Jun 28, 2026
  • JavaScript

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

  • Updated Jul 5, 2024
  • ShaderLab

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

  • Updated Oct 4, 2020
  • C#

Motion blur post-processing effect for Unity

  • Updated Sep 22, 2017
  • C#

Node Creative Coding / 3D / Image Processing tool inspired by Quartz Composer

  • Updated Jul 8, 2026
  • Swift

Screen Space Global Illumination for Unity Universal Render Pipeline

  • Updated Mar 11, 2020
  • ShaderLab

A collection of my vanilla shaders.

  • Updated May 14, 2025
  • GLSL

Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio

  • Updated Aug 11, 2024
  • Shell

asciinema casts post-production tools

  • Updated Jun 28, 2023
  • Go

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

  • Updated Jan 18, 2025
  • ShaderLab

⚪ VFX Core ☄ Selective Post Processing and FX System

  • Updated Mar 20, 2026
  • C#

A collection of Post Processing Nodes for ComfyUI, which enable a variety of cool image effects

  • Updated Jan 20, 2025
  • Python

React Three Fiber WebGPU Post Processing by Anderson Mancini. A very simple scene to demonstrate how to integrate Threejs WebGPU with React Three Fiber using Post Processing effects.

  • Updated Jun 24, 2025
  • JavaScript

A VR Ready Post processing framework for Three.js and/or A-Frame

  • Updated Aug 23, 2020
  • JavaScript

A motion blur shader for Godot 3.3

  • Updated Sep 1, 2021
  • GLSL

Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline

  • Updated Oct 4, 2019
  • C#
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