← 返回首页
physically-based-rendering · GitHub Topics · GitHub
Skip to content

Navigation Menu

Toggle navigation
Sign in
Appearance settings
Search or jump to...

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Include my email address so I can be contacted

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
Resetting focus
#

physically-based-rendering

Here are 234 public repositories matching this topic...

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  • Updated Feb 21, 2024
  • C++

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

  • Updated Jul 7, 2026
  • C++

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

  • Updated Oct 12, 2019

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

  • Updated Oct 30, 2021
  • C++

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

  • Updated May 9, 2026
  • TeX

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

  • Updated Jan 29, 2024
  • Rust

An open source physically based renderer.

  • Updated Oct 18, 2021
  • C++

Specification and reference implementation for the OpenPBR Surface shading model

  • Updated Apr 22, 2026
  • CSS

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

  • Updated Jul 2, 2026
  • D

Clustered shading implementation with bgfx

  • Updated Jun 25, 2022
  • C++

A database of physically based values for CG artists.

  • Updated Jul 2, 2026
  • JavaScript

Vulkan RTX path tracer with a declarative ES7-like scene description language.

  • Updated Nov 2, 2019
  • C++

A physically-based path tracer

  • Updated Apr 15, 2022
  • Rust

Real-time Direct3D 12 path tracer

  • Updated Oct 25, 2025
  • C++

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

  • Updated Jun 2, 2026
  • C++
Load more…

Improve this page

Add a description, image, and links to the physically-based-rendering topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the physically-based-rendering topic, visit your repo's landing page and select "manage topics."

Learn more

Footer

© 2026 GitHub, Inc.