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#

implicit-surfaces

Here are 38 public repositories matching this topic...

This repository contains the code for the CVPR 2021 paper "GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields"

  • Updated Feb 9, 2022
  • Python

Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.

  • Updated Sep 14, 2021
  • Python

blazing fast implicit surface evaluation

  • Updated Jun 13, 2026
  • Rust

PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)

  • Updated May 2, 2024
  • Python

HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)

  • Updated Oct 25, 2022
  • Python

Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)

  • Updated Jun 30, 2021
  • C++

Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

  • Updated May 20, 2022
  • C++

[3DV 2024] Color-NeuS: Reconstructing Neural Implicit Surfaces with Color

  • Updated Mar 27, 2024
  • Python

🧱 World leading open-source geometry engine in context of Implicit Surface Modelling, featuring sharp edges: Library for Geometric / Solid Modelling mesh generation slicing, and more, based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)

  • Updated May 27, 2026
  • C++

three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.

  • Updated Jan 5, 2023
  • JavaScript

Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025)

  • Updated Apr 9, 2025
  • Python

C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01

  • Updated Mar 25, 2026
  • C++

Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)

  • Updated Sep 15, 2023
  • C++

Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.

  • Updated Jul 7, 2022
  • C++

Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.

  • Updated May 20, 2022
  • C++

Data-Driven 3D Reconstruction of Dressed Humans from Sparse Views

  • Updated May 24, 2023
  • Python

Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.

  • Updated Mar 26, 2023
  • C++

Actively maintained fork of SDFStudio: Neural implicit surface reconstruction with modern PyTorch, RTX 40XX support, PBR exports, and bug fixes

  • Updated Jul 6, 2026
  • Python
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