A library of Shaders created using Unity's Shader Graph.
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
The DOTS project used for the presentation Converting Your Game to DOTS
Example Project for the new Unity Input System
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Demo for CCD+Addressables training and workshops:
A fork with additional packages and content such as composition layers and xr guidelines
A demo project to showcase design patterns and game architecture using ScriptableObjects
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