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The Math.log() static method returns the natural logarithm (base e) of a number. That is
∀x>0,𝙼𝚊𝚝𝚑.𝚕𝚘𝚐(𝚡)=ln(x)=the unique y such that ey=x\forall x > 0,\;\mathtt{\operatorname{Math.log}(x)} = \ln(x) = \text{the unique } y \text{ such that } e^y = xA number greater than or equal to 0.
The natural logarithm (base e) of x. If x is ±0, returns -Infinity. If x < 0, returns NaN.
Because log() is a static method of Math, you always use it as Math.log(), rather than as a method of a Math object you created (Math is not a constructor).
If you need the natural log of 2 or 10, use the constants Math.LN2 or Math.LN10. If you need a logarithm to base 2 or 10, use Math.log2() or Math.log10(). If you need a logarithm to other bases, use Math.log(x) / Math.log(otherBase) as in the example below; you might want to precalculate 1 / Math.log(otherBase) since multiplication in Math.log(x) * constant is much faster.
Beware that positive numbers very close to 1 can suffer from loss of precision and make its natural logarithm less accurate. In this case, you may want to use Math.log1p instead.
The following function returns the logarithm of y with base x (i.e., logxy\log_x y):
If you run getBaseLog(10, 1000), it returns 2.9999999999999996 due to floating-point rounding, but still very close to the actual answer of 3.
| ECMAScript® 2027 Language Specification # sec-math.log |
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This page was last modified on Jul 10, 2025 by MDN contributors.
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