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The read-only XRInputSource property targetRaySpace returns an XRSpace (typically an XRReferenceSpace) representing the position and orientation of the target ray in the virtual space. Its native origin tracks the position of the origin point of the target ray, and its orientation indicates the orientation of the controller device itself. These values, interpreted in the context of the input source's targetRayMode, can be used both to fully interpret the device as an input source.
To obtain an XRSpace representing the input controller's position and orientation in virtual space, use the gripSpace property.
An XRSpace object—typically an XRReferenceSpace or XRBoundedReferenceSpace—which represents the position and orientation of the input controller's target ray in virtual space.
The native origin of the returned XRSpace is located at the point from which the target ray is emitted, and the orientation of the space indicates the direction in which the target ray is pointing.
All input sources—regardless of their targetRayMode—have a valid targetRaySpace. The exact meaning of this space varies, however, depending on the mode:
To determine the position and orientation of the target ray while rendering a frame, pass it into the XRFrame method getPose() method, then use the returned XRPose object's transform to gather the spatial information you need.
This fragment of code shows part of a function to be called once every frame. It looks for inputs which have a non-null targetRaySpace. Inputs which have a value for this property represent inputs that project a target ray outward from the user.
For each such input, this example looks for inputs whose targetRayMode is tracked-pointer, indicating that the input is in fact intended to represent a targeting device rather than a gazing device, screen tap, or mouse click. For tracked pointers, a function myRenderTargetRayAsBeam() is called to render a beam from the input controller's virtual position outward in the direction it's pointing.
The code should continue to perform tasks such as drawing controllers or any objects representative of the user's hands' positions in the virtual space, as well as any other input-related tasks.
| WebXR Device API # dom-xrinputsource-targetrayspace |
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This page was last modified on Jul 25, 2024 by MDN contributors.
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