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WebGLRenderingContext: validateProgram() method - Web APIs | MDN

WebGLRenderingContext: validateProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.validateProgram() method of the WebGL API validates a WebGLProgram. It checks if it is successfully linked and if it can be used in the current WebGL state.

In this article

Syntax

js
validateProgram(program)

Parameters

program

A WebGLProgram to validate.

Return value

None (undefined).

Examples

js
const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.validateProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { const info = gl.getProgramInfoLog(program); throw new Error(`Could not compile WebGL program. \n\n${info}`); } gl.useProgram(program);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also