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Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.
The getFrameData() method of the VRDisplay interface accepts a VRFrameData object and populates it with the information required to render the current frame.
Note: This method was part of the old WebVR API. It has been superseded by the WebXR Device API.
This includes the VRPose and view and projection matrices for the current frame.
The VRFrameData object you want to populate.
A boolean value — a value of true is returned if the VRFrameData object was successfully populated, or false if it wasn't.
Note: You can see this complete code at raw-webgl-example.
This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.
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This page was last modified on Sep 20, 2024 by MDN contributors.
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