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The PerformanceLongAnimationFrameTiming interface is specified in the Long Animation Frames API and provides metrics on long animation frames (LoAFs) that occupy rendering and block other tasks from being executed.
Long animation frames (LoAFs) are rendering updates that are delayed beyond 50ms. LoAFs can result in slow user interface (UI) updates, making controls appear unresponsive and causing janky (non-smooth) animated effects and scrolling. This often leads to user frustration.
The PerformanceLongAnimationFrameTiming interface provides the following granular set of information on LoAFs, allowing developers to narrow down their root causes:
PerformanceLongAnimationFrameTiming inherits from PerformanceEntry.
PerformanceEntry PerformanceLongAnimationFrameTimingThis interface directly defines the following properties:
PerformanceLongAnimationFrameTiming.blockingDuration Read onlyReturns a DOMHighResTimeStamp indicating the total time in milliseconds that the main thread was blocked from responding to high priority tasks, such as user input. This is calculated by taking all the long tasks within the LoAF that have a duration of more than 50ms, subtracting 50ms from each, adding the rendering time to the longest task time, and summing the results.
PerformanceLongAnimationFrameTiming.firstUIEventTimestamp Read onlyReturns a DOMHighResTimeStamp indicating the time of the first UI event — such as a mouse or keyboard event — to be queued during the current animation frame.
PerformanceLongAnimationFrameTiming.paintTimeReturns the timestamp when the rendering phase ended and the animation frame started.
PerformanceLongAnimationFrameTiming.presentationTimeReturns the timestamp when the UI update was actually drawn on the screen.
PerformanceLongAnimationFrameTiming.renderStart Read onlyReturns a DOMHighResTimeStamp indicating the start time of the rendering cycle, which includes Window.requestAnimationFrame() callbacks, style and layout calculation, ResizeObserver callbacks, and IntersectionObserver callbacks.
PerformanceLongAnimationFrameTiming.scripts Read onlyReturns an array of PerformanceScriptTiming instances.
PerformanceLongAnimationFrameTiming.styleAndLayoutStart Read onlyReturns a DOMHighResTimeStamp indicating the beginning of the time period spent in style and layout calculations for the current animation frame.
It also extends the following PerformanceEntry properties, qualifying and constraining them as described:
PerformanceEntry.duration Read onlyReturns a DOMHighResTimeStamp representing the time taken in milliseconds to process the LoAF in its entirety.
PerformanceEntry.entryType Read onlyReturns the entry type, which is always "long-animation-frame".
PerformanceEntry.name Read onlyReturns the entry name, which is always "long-animation-frame".
PerformanceEntry.startTime Read onlyReturns a DOMHighResTimeStamp representing the time when the animation frame started.
Returns a JSON representation of the PerformanceLongAnimationFrameTiming object.
See Long animation frame timing for examples related to the Long Animation Frames API.
| Long Animation Frames API # sec-PerformanceLongAnimationFrameTiming |
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This page was last modified on Mar 30, 2026 by MDN contributors.
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