Get to know MDN better
This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.
The KeyframeEffect() constructor of the Web Animations API returns a new KeyframeEffect object instance, and also allows you to clone an existing keyframe effect object instance.
The multi-argument constructor (see above) creates a completely new KeyframeEffect object instance. Its parameters are:
targetThe DOM element to be animated, or null.
keyframesA keyframes object or null.
options OptionalEither an integer representing the animation's duration (in milliseconds), or an object containing one or more of the following:
delay OptionalThe number of milliseconds to delay the start of the animation. Defaults to 0.
direction OptionalWhether the animation runs forwards (normal), backwards (reverse), switches direction after each iteration (alternate), or runs backwards and switches direction after each iteration (alternate-reverse). Defaults to "normal".
duration OptionalThe number of milliseconds each iteration of the animation takes to complete. Defaults to 0. Although this is technically optional, keep in mind that your animation will not run if this value is 0.
easing OptionalThe rate of the animation's change over time. Accepts an <easing-function>, such as "linear", "ease-in", "step-end", or "cubic-bezier(0.42, 0, 0.58, 1)". Defaults to "linear".
endDelay OptionalThe number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to 0.
fill OptionalDictates whether the animation's effects should be reflected by the element(s) prior to playing ("backwards"), retained after the animation has completed playing ("forwards"), or both. Defaults to "none".
iterationStart OptionalDescribes at what point in the iteration the animation should start. 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to 0.0.
iterations OptionalThe number of times the animation should repeat. Defaults to 1, and can also take a value of Infinity to make it repeat for as long as the element exists.
composite OptionalDetermines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to replace.
Determines how values build from iteration to iteration in this animation. Can be set to accumulate or replace (see above). Defaults to replace.
pseudoElement OptionalA string containing a pseudo-element selector, such as "::before". If present, the effect is applied to the selected pseudo-element of target, rather than to target itself.
The single argument constructor (see above) creates a clone of an existing KeyframeEffect object instance. Its parameter is as follows:
sourceKeyFramesA KeyframeEffect object that you want to clone.
In the following example, the KeyframeEffect constructor is used to create a set of keyframes that dictate how the emoji should roll on the floor:
| Web Animations # dom-keyframeeffect-keyframeeffect |
Enable JavaScript to view this browser compatibility table.
This page was last modified on Jun 23, 2025 by MDN contributors.
Your blueprint for a better internet.
Visit Mozilla Corporation’s not-for-profit parent, the Mozilla Foundation.
Portions of this content are ©1998–2026 by individual mozilla.org contributors. Content available under a Creative Commons license.