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The createCommandEncoder() method of the GPUDevice interface creates a GPUCommandEncoder, used to encode commands to be issued to the GPU.
An object containing the following properties:
label OptionalA string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
A GPUCommandEncoder object instance.
In our basic render demo, several commands are recorded via a GPUCommandEncoder created via createCommandEncoder():
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
Note: Study the WebGPU samples to find more command encoding examples.
| WebGPU # dom-gpudevice-createcommandencoder |
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This page was last modified on Jun 18, 2025 by MDN contributors.
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