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The label read-only property of the GPUCommandEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createCommandEncoder() call, or you can get and set it directly on the GPUCommandEncoder object.
A string. If no label value has previously been set, getting the label returns an empty string.
Setting and getting a label via GPUCommandEncoder.label:
Setting a label via the originating GPUDevice.createCommandEncoder() call, and then getting it via GPUCommandEncoder.label:
| WebGPU # dom-gpuobjectbase-label |
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This page was last modified on Jun 18, 2025 by MDN contributors.
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