Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming experience. Read more about it on this blog post here. We've had several folks ask us how they can most easily implement the same thing in their apps an...
Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API. It works on both Win32 and UWP. Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Th...
@DirectX12 (Twitter)
DirectX-Specs (GitHub)
DirectX-Graphics-Samples (GitHub)
DirectX 12 and Graphics Education (YouTube)
PIX on Windows (Performance tuning and debugging for DirectX 12)