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Using C++ on Linux in VS Code

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Using C++ on Linux in VS Code

In this tutorial, you will configure Visual Studio Code to use the GCC C++ compiler (g++) and GDB debugger on Linux. GCC stands for GNU Compiler Collection; GDB is the GNU debugger.

After configuring VS Code, you will compile and debug a simple C++ program in VS Code. This tutorial does not teach you GCC, GDB, Ubuntu or the C++ language. For those subjects, there are many good resources available on the Web.

If you have trouble, feel free to file an issue for this tutorial in the VS Code documentation repository.

Prerequisites

To successfully complete this tutorial, you must do the following:

  1. Install Visual Studio Code.

  2. Install the C++ extension for VS Code. You can install the C/C++ extension by searching for 'c++' in the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)).

Ensure GCC is installed

Although you'll use VS Code to edit your source code, you'll compile the source code on Linux using the g++ compiler. You'll also use GDB to debug. These tools are not installed by default on Ubuntu, so you have to install them. Fortunately, that's easy.

First, check to see whether GCC is already installed. To verify whether it is, open a Terminal window and enter the following command:

sudo apt-get update

Next install the GNU compiler tools and the GDB debugger with this command:

mkdir projects cd projects mkdir helloworld cd helloworld code .

The code . command opens VS Code in the current working folder, which becomes your "workspace". As you go through the tutorial, you will create three files in a .vscode folder in the workspace:

  • tasks.json (compiler build settings)
  • launch.json (debugger settings)
  • c_cpp_properties.json (compiler path and IntelliSense settings)

Add hello world source code file

In the File Explorer title bar, select New File and name the file helloworld.cpp.

Paste in the following source code:

{ "version": "2.0.0", "tasks": [ { "type": "shell", "label": "C/C++: g++ build active file", "command": "/usr/bin/g++", "args": ["-g", "${file}", "-o", "${fileDirname}/${fileBasenameNoExtension}"], "options": { "cwd": "/usr/bin" }, "problemMatcher": ["$gcc"], "group": { "kind": "build", "isDefault": true }, "detail": "Task generated by Debugger." } ] }

Note: You can learn more about tasks.json variables in the variables reference.

The command setting specifies the program to run; in this case that is g++. The args array specifies the command-line arguments that will be passed to g++. These arguments must be specified in the order expected by the compiler.

This task tells g++ to take the active file (${file}), compile it, and create an executable file in the current directory (${fileDirname}) with the same name as the active file but without an extension (${fileBasenameNoExtension}), resulting in helloworld for our example.

The label value is what you will see in the tasks list; you can name this whatever you like.

The detail value is what you will see as the description of the task in the tasks list. It's highly recommended to rename this value to differentiate it from similar tasks.

From now on, the play button will read from tasks.json to figure out how to build and run your program. You can define multiple build tasks in tasks.json, and whichever task is marked as the default will be used by the play button. In case you need to change the default compiler, you can run Tasks: Configure default build task. Alternatively you can modify the tasks.json file and remove the default by replacing this segment:

"group": "build",

Modifying tasks.json

You can modify your tasks.json to build multiple C++ files by using an argument like "${workspaceFolder}/*.cpp" instead of "${file}".This will build all .cpp files in your current folder. You can also modify the output filename by replacing "${fileDirname}/${fileBasenameNoExtension}" with a hard-coded filename (for example 'helloworld.out').

Debug helloworld.cpp

To debug your code,

  1. Go back to helloworld.cpp so that it is the active file.
  2. Set a breakpoint by clicking on the editor margin or using F9 on the current line.
  3. From the drop-down next to the play button, select Debug C/C++ File.
  4. Choose C/C++: g++ build and debug active file from the list of detected compilers on your system (you'll only be asked to choose a compiler the first time you run or debug helloworld.cpp).

The play button has two modes: Run C/C++ File and Debug C/C++ File. It will default to the last-used mode. If you see the debug icon in the play button, you can just select the play button to debug, instead of selecting the drop-down menu item.

Explore the debugger

Before you start stepping through the code, let's take a moment to notice several changes in the user interface:

  • The Integrated Terminal appears at the bottom of the source code editor. In the Debug Output tab, you see output that indicates the debugger is up and running.

  • The editor highlights line 12, which is a breakpoint that you set before starting the debugger:

  • The Run and Debug view on the left shows debugging information. You'll see an example later in the tutorial.

  • At the top of the code editor, a debugging control panel appears. You can move this around the screen by grabbing the dots on the left side.

If you already have a launch.json file in your workspace, the play button will read from it when figuring out how run and debug your C++ file. If you don’t have launch.json, the play button will create a temporary “quick debug” configuration on the fly, eliminating the need for launch.json altogether!

Step through the code

Now you're ready to start stepping through the code.

  1. Click or press the Step over icon in the debugging control panel.

    This will advance program execution to the first line of the for loop, and skip over all the internal function calls within the vector and string classes that are invoked when the msg variable is created and initialized. Notice the change in the Variables window on the side.

  2. Press Step over again to advance to the next statement in this program (skipping over all the internal code that is executed to initialize the loop). Now, the Variables window shows information about the loop variables.

  3. Press Step over again to execute the cout statement. (Note that the C++ extension does not print any output to the Debug Console until the last cout executes.)

  4. If you like, you can keep pressing Step over until all the words in the vector have been printed to the console. But if you are curious, try pressing the Step Into button to step through source code in the C++ standard library!

    To return to your own code, one way is to keep pressing Step over. Another way is to set a breakpoint in your code by switching to the helloworld.cpp tab in the code editor, putting the insertion point somewhere on the cout statement inside the loop, and pressing F9. A red dot appears in the gutter on the left to indicate that a breakpoint has been set on this line.

    Then press F5 to start execution from the current line in the standard library header. Execution will break on cout. If you like, you can press F9 again to toggle off the breakpoint.

    When the loop has completed, you can see the output in the Debug Console tab of the integrated terminal, along with some other diagnostic information that is output by GDB.

Set a watch

To keep track of the value of a variable as your program executes, set a watch on the variable.

  1. Place the insertion point inside the loop. In the Watch window, click the plus sign and in the text box, type word, which is the name of the loop variable. Now view the Watch window as you step through the loop.

  2. To quickly view the value of any variable while execution is paused on a breakpoint, you can hover over it with the mouse pointer.

Next, you'll create a tasks.json file to tell VS Code how to build (compile) the program. This task will invoke the g++ compiler to create an executable file from the source code.

It's important to have helloworld.cpp open in the editor because the next step uses the active file in the editor for context to create the build task in the next step.

Customize debugging with launch.json

When you debug with the play button or F5, the C++ extension creates a dynamic debug configuration on the fly.

There are cases where you'd want to customize your debug configuration, such as specifying arguments to pass to the program at runtime. You can define custom debug configurations in a launch.json file.

To create launch.json, choose Add Debug Configuration from the play button drop-down menu.

You'll then see a dropdown for various predefined debugging configurations. Choose g++ build and debug active file.

VS Code creates a launch.json file, which looks something like this:

{ "configurations": [ { "name": "Linux", "includePath": ["${workspaceFolder}/**"], "defines": [], "compilerPath": "/usr/bin/gcc", "cStandard": "c11", "cppStandard": "c++17", "intelliSenseMode": "clang-x64" } ], "version": 4 }

Reusing your C++ configuration

VS Code is now configured to use gcc on Linux. The configuration applies to the current workspace. To reuse the configuration, just copy the JSON files to a .vscode folder in a new project folder (workspace) and change the names of the source file(s) and executable as needed.

Troubleshooting

Compiler and linking errors

The most common cause of errors (such as undefined _main, or attempting to link with file built for unknown-unsupported file format, and so on) occurs when helloworld.cpp is not the active file when you start a build or start debugging. This is because the compiler is trying to compile something that isn't source code, like your launch.json, tasks.json, or c_cpp_properties.json file.

Next steps